Jade Regent

Legend Lore Results
Golden Orbs of the Melted Shield

It was said in ages past, that the god Aroden forged a great shield made of of the light of the blazing sun. In this shield, the Last Azlanti, imbued his righteousness and hatred of evil so that, even should he fall, and the realm turn to darkness, hope could be renewed. Yet, when Aroden fell, his shield too, was lost, not surfacing again for over 3 millennia.

In 4548 A.R. a knight of Aroden called Kandara led a sortie into the World Wound to defeat a particularly malignant group of demons. She succeeded, and came back once again with the Sheild of the Sun.

The shield found itself born by many righteous paladins through almost another 2 centuries, when, in 4706 it came to Reginale of the Green. An exceptional man, and even more exceptional knight, Reginale was, however, prideful. In his arrogance, Reginale attracted the attention of Asmodeus who swore to undo the knight.

Little is known about how exactly Asmodeus turned the knight to his own nefarious ends, but it is known that Reginale undertook a mission to destroy the shield by casting it into the Well of Eternal Night. Reginale succeeded, but during his mission fell from grace and thus not quite meeting the criteria to destroy the shield, the artifact was shattered in a brilliant explosion of power, leaving bits of itself far and wide across Golarion.

These bits take the form of glowing golden liquid that, when harvested properly can later be used to wield a tiny fraction of the power of Aroden himself. When dormant, the liquid hangs suspended in the air in the form of a Golden Orb.

Using the Golden Orb involves a special ritual at dawn in which one recites prayers and dabs the liquid on his forehead, and shield arm. Once so anointed, the Orb takes on the form of a Golden Shield for 24 hours.

While active this grants a +7 shield bonus to the bearer and enables the wearer to cast spells as if she were a Paladin of 20th level with a Charisma of 20. In addition, the shield grants spell resistance 15 and also absorbs the first 10 points of any energy damage dealt to the wearer as if the wearer had energy resistance to acid, cold, fire, electricity and sonic.

Once used in this manner, the shield fades with the next rising of the sun. It is said, though, that once every Golden Orb is found and used by a righteous person to defeat evil then the Shield of the Sun itself will be reformed on the side of the righteous.

The story thus far
Episodes 12-30, in miniature

Ameiko’s fables of fallen foes and newfound woes

At last we have come to the Empire of Dawn, the home of my ancestors and, it seems, whole of my destiny. I thought I should air my thoughts on how we got here. Yet, how to begin such a story? It has certainly been exciting one, but for much of it I was not even around. My friends, to whom I am ever grateful, have kept me away from much of the action. But still, I have heard of the exciting battles over the campfire and spent long hours researching on those they fought. Perhaps, that is as good a start as any, a litany of the slain.

All of those who opposed us directly, now lie dead, yet in so opposing us, they have shaped the story of our lives in turn. Surely this earns them the right to their story retold? Perhaps if there’s time, I can go back to the beginning. For now, though, I’ll start with the first of our real enemy, the Oni of the Five Storms.

Kikonu, the Wayward Storm General

Kikonu Least of the Storm Generals, Kikonu decided to cut ties with his brethren and stayed at Brinewall Castle to become Lord over the corbies and other monstrous denizens.

Overtime, the Yamabashi Tengu Oni grew to feel pride in his monstrous kingdom and even accepted the troll-kin who came for he knew that his greatest defense was secrecy. Whenever treasure hunters would arrive, he would use magic and his beasts to make the place seem haunted or lure them into the depths.

Kikonu loved literature and live performances but was cursed to never be able to create even a mediocre piece in either. His rage in this was felt by all his minions except his wife, who was a mute.

His hubris would lead to his downfall, his desire to re-create the great works of Minkai culture led to both neglect of ancient duties, his minions and his wife. Without this hubris, the former Storm General would have detected the presence of a Amatatsu heir much earlier and may extinguished Minkai’s last hope before it was ever aware.

Kikonu was slain in battle in the courtyard of his own castle, betrayed by his wife in her greed.

Goti Runecaster, Kimandatsu’s Fist

Goti Runecaster was born in the First World, the unwanted get of an unfortunate union between a spriggan and a troll. Claimed by neither parent, he was left on the doorstep of an Irrisen hermit-witch who lived near a rift between the First World and Golarion. Growing up in the frigid barrens of the northlands, Goti embraced the innate talent for magic that ran in his blood and reached deep into the earth. Under the old crone’s tutelage, he matured to become a formidable sorcerer in his own right, often setting out on his own to explore the frozen hinterlands of his winter-bound home.

After a time, Goti’s adoptive mother ran afoul of the White Witches and was forced to f lee Irrisen with her young ward in tow. They made their way into the wilds of the northeast corner of the Lands of the Linnorm Kings and there eked out a meager living among the rocks and lichens of the tundra. Eventually Goti fell in with a group of Ulfen raiders, slavers who struck into the Nolands and even the northern reaches of Varisia to take captives for the markets of Jol and Bildt. Although Goti worked hard to conceal the location of his foster mother’s home in the wilds, some of his “partners” followed him as he trekked back to his home after one of their raids. The raiders surprised their erstwhile compatriot and took both Goti and his mother captive, hoping to extract riches and magic from the witch and sell her blood and bones to disreputable alchemists and other purveyors of such grisly items.

Captured, beaten, and humiliated, Goti and his mother were marched in chains across the hills and moors of the Linnorm Kingdoms toward the market of Jol. But one night, as the slavers and their prisoners camped near Skalsbridge, figures materialized out of the darkness and fog and with silent blades made short work of the raiders. The slavers had run afoul of the Frozen Shadows, who were beginning to stretch their presence out of Kalsgard and into the surrounding lands, and wanted no interference from rival criminal groups.

The Frozen Shadows brought Goti and the witch before Kimandatsu in her hideout in Kalsgard’s Jade Quarter. The ogre mage instantly sensed the potential in the halftroll sorcerer and elected not to sell the two captives into slavery. Instead, Kimandatsu granted them their freedom, allowing Goti’s adoptive mother to return to her home on the tundra. In addition, the Frozen Shadows made sure that every slaver once associated with Goti’s previous employers was eliminated, further securing the safety and secrecy of her lair. In exchange, Goti agreed to serve Kimandatsu for a year to work off his debt to the Frozen Shadows for their intervention.

Kimandatsu soon learned to rely on the sorcerer’s counsel, and also his magic. One year became 20, and Goti Runecaster became Kimandatsu’s most trusted advisor. Even when the ogre mage assumed the public identity of Thorborg Silverskorr, she was often seen in consultation with the strange sorcerer, further enhancing her reputation as a personage of
great power and inf luence. His friendship with the powerful merchant factor has also helped Goti, for his monstrous appearance would likely have otherwise resulted in his expulsion from Kalsgard, or worse, his death at the hands of Sveinn Blood-Eagle’s huscarls. But as a trusted ally of Thorborg Silverskorr, Goti enjoyed a position of influence and status that would otherwise be closed to him.

Goti was slain by the party at castle Ravenscraeg.

Kimandatsu, Storm General of the Frozen Shadows


The ogre mage Kimandatsu was an active member of the Five Storms, a powerful group of oni in then far-off Minkai, and leader of the Frozen Shadows, the Five Storms’ guild of ninja and assassins in Kalsgard in the Lands of the Linnorm Kings. In her human guise as Thorborg Silverskorr, a powerful and influential merchant factor of Kalsgard’s Rimerunners Guild, Kimandatsu increased the power and underground influence of the Frozen Shadows, as well as her own personal status.

In Minkai, Kimandatsu served as the Five Storms’ chief hunter, chasing down any enemies that the oni marked as targets. From her twisted pagoda hidden deep in the Forest of Spirits north of Minkai, Kimandatsu raised and trained tigers to hunt and track the Five Storms’ prey and either kill them or bring them to her unharmed. When the presence of the Amatatsu Seal was revealed in Brinewall but the oni found no trace of the Amatatsus themselves, the Five Storms sent Kimandatsu over the Crown of the World to take command of the Frozen Shadows and renew the chase of the Amatatsu family.

Kimandatsu was destroyed in her lair, at the height of her power, by the party. This was the first time Suishen revealed its ability to grow in power as the blood of the Oni of the Five Storms wetted the blade’s somewhat disturbing, if convenient, appetite.

Tanuak, Betrayer of the Erutaki

Tunuak had been the oracular shaman of the Erutaki village of Iqaliat for two generations, since his mentor fell victim to a fever while still in her middle years. It was considered an ill omen for a shaman to ascend to the post before his hair had turned white, and the villagers were uneasy at the disturbing, incomprehensible language Tunuak reverted to in times of stress, but the young shaman had proved himself capable as a student of the mysteries and devoted to the ancient ways, erecting and maintaining the inukshuk wind altars that watch over the high cliffs of the Alasek Ridge. The chief and hearthmistress confirmed Tunuak’s appointment, and he soon became invaluable to the settlement, ministering to the physical and material needs of the people of Iqaliat and helping to maintain the community in times of both plenty and desperate want.

But as the years passed and Tunuak grew older, he found himself withdrawing from the spirits he had always served. When Iqaliat truly needed the spirits’ help, they were rarely there, and it took all of Tunuak’s power to keep the village safe and secure. And for what? He had served the spirits and the village for over half a century, and what had he gotten in return? Had he not given enough of his service? Could not someone else be found to replace him? But among the Erutaki, shamans served their people until they died; retirement was not an option, and Tunuak grew increasingly bitter.

Tunuak prayed and sacrificed and developed the spirits’ gift of wind sight, using it to eavesdrop on the conversations of others, but this only increased his bitterness and frustration, for to his dismay, he found that others in the village thought that he was too old and infirm, and no longer served the people as he once did. His heart darkened once more, especially when he heard Iqaliat’s chief and hearthmistress joking about their aged shaman with visitors from another village.

His resentment growing, Tunuak decided the only solution was a true vision quest. The shaman set out for the Nameless Spires, the home of the spirits at the top of the world, to beg their favor. The journey was long and arduous, but Tunuak at last arrived at the legendary Nameless Spires. To his surprise, Tunuak found the ruins overrun with the frozen, walking dead, but before he fell prey to their icy claws, he encountered the half-fiend sylph Katiyana, who brought him to her Storm Tower. Entranced by the sylph’s beauty and believing that she had saved him from the embrace of the walking dead, Tunuak soon came to believe that Katiyana was one of the very wind spirits he sought. Tunuak stayed in the Storm Tower for many days, questioning and being questioned by Katiyana. The sylph soon convinced him that she was but a servant of a greater master of storms, who required Tunuak’s service as well. Playing upon the bitterness and resentment in Tunuak’s soul, Katiyana corrupted him into the service of the demon lord Sithhud, the Frozen Lord, and instructed Tunuak to erect one of the basalt monoliths for controlling the morozkos in the very heart of Iqaliat.

Knowing he would never be allowed to place a monolith in the village, Tunuak and Katiyana devised a plan to trick the white dragon Vegsundvaag into attacking Iqaliat. When the dragon had finished its work, the village would be empty, the monolith could be erected, and the deaths of the villagers would serve as a grand sacrifice to Sithhud that would bring Tunuak great favor.

When the morozkos finally came to Iqaliat and the endless winter of Sithhud’s return took hold over the Crown of the World, any surviving villagers in Iqaliat would look to Tunuak for aid, and he would give none. Oh, how they would suffer, not even realizing they had brought their doom upon themselves. Perhaps if they had treated Tunuak better, he would have been merciful, but cold bitterness they gave, and so they would receive, and Tunuak would sit at the right hand of his new demonic god.

Unfortunately for the madman, the party caught on to his tricks, talked the village into letting them stay, and slaughtered Tunuak and his allies in his evil temple, upon his own altar.

Vegsundvaag, Rage of the Polar Wind


White dragon Vegsundvaag is a white dragon of the Crown of the World, born nearly a century ago in the high glaciers of the Whitefang Peninsula. As a wyrmling, she was taught how to recognize prey from above and below, f lying in the sky high above or burrowing deep beneath the ice as she hunted across the polar plateau. Vegsundvaag was a skilled hunter, and she led her clutchmates on many hunting forays; however, she frequently returned to the family’s ice caves alone, well sated from her latest kill. It was not long before Vegsundvaag turned her lessons upon her siblings, until through the work of her own claws she became an only child. Her last surviving brother proved more clever than his siblings and suspected her treachery, even trying to set up a rudimentary ambush of his own, but he was no match for Vegsundvaag’s savage counterstroke, and that he saw his doom coming only made her final victory feast the sweeter.

Vegsundvaag’s mother, who had betrayed and devoured more than one rival dragon during her youth, could not help but admire her daughter’s naked aggression and ambition. While she had high hopes for each of her hatchlings, she thought it far better that one strong scion should arise than for a clutch of weaklings to struggle and scrabble for the leavings of those more powerful and ruthless than they. Vegsundvaag’s mother took her down from the High Ice to the richer hunting grounds of the summer melt, where the two-legs came up the wide water in their bobbing boats, and mother and daughter alike grew fat. Whether it was underwater, digging through ice and earth, or swooping out of the polar sky, Vegsundvaag soon mastered every form of hunting, and darkling thoughts of advancing her position in the family began to awaken in her heart again.

Before Vegsundvaag could add matricide to her list of crimes, however, her mother taught her that she still had much to learn. Binding her daughter in her sleep with iron chains she had taken from a human ship, Vegsundvaag’s mother dragged the young dragon to the bottom of Whitefang Bay, and told her that if she could free herself, she must f ly far from there and establish her own hunting ground. Her mother would brook no rivals, and if Vegsundvaag ever showed herself in Whitefang Bay and the glaciers above, she would not live to regret it. As a reminder, her mother tore Vegsundvaag’s glorious frill, leaving only a tattered remnant. Seething at her defeat, Vegsundvaag nonetheless saw the threat of death in her mother’s eyes before she departed, and after gnawing through the chains and dragging herself out of the bay, she chose the path of caution. She went not to the smoking mountains of the west, nor to the desolate heart of the High Ice to the north, nor even to the fertile lands and waters of the south. Instead, she claimed her territory in the east, along the high cliffs at the edge of the ice.

In time, Vegsundvaag established her own lair and hunted both the ice and the riverlands to the south, marking out the boundaries of her territory. Few rivals dared enter her domain, but as she matured, her lustful urges began to awaken and she roamed in search of a mate worthy of her. Encountering a male named Narmurvik, Vegsundvaag began a violent courtship. After several years of running battles, boasting, and taunting, she won his favor and they merged their hunting grounds and carved out a suitable lair. Vegsundvaag made a nest and laid half a dozen eggs, but her natural jealousy and aggression soon rose to the surface. She began to suspect Narmurvik of unwholesome designs upon her eggs, and one evening when he returned to their lair from a long hunt, Vegsundvaag ambushed him and slew her erstwhile mate in cold-hearted murder.

Before her eggs could hatch, however, they fell victim not to another dragon, but to the humans who lived beneath the ice cliffs, who violated her lair and smashed her beloved eggs to shards. Vegsundvaag swore terrible vengeance against the humans of Iqaliat, and she will not rest until every sniveling two-leg has tasted the frozen fire of her undying hatred. But she will drag out her revenge, taking them one by one and dismantling their pitiful village stone by stone, until the bones of the last few survivors crunch in her jaws and their hot, red blood stains the snow. A mother’s love for her children is no small thing, even for a mother such as Vegsundvaag, and those who took them from her will learn the true meaning of vengeance.

The wyrm died in ice caves amongst the howling winds, the first true dragon the adventurers fought.

Katiyana, Queen of the Morozkos

Katiyana was a sylph of the Alabastrine Peaks, one of the few sylphs that inhabit those frozen peaks at the farthest polar reaches of Golarion. Her father, Tornaq, was a wizard, and often traveled through the gates to and from the Plane of Air at the Crown of the World, visiting with relations among the djinn who marveled at his stories of the starkly beautiful lands at the top of the world. The most wondrous tales of that realm were of the mysterious, phosphorescent blue Nameless Spires that lay to the north of the Alabastrine Peaks, from which he brought back unfathomable crystal devices. On one such visit to the ruins, Tornaq encountered a strange woman from the south, who appeared to be a scholar from her robes and books. Curious, Tornaq drew near the visitor. His heart pounded as the woman slipped off her robes to reveal her demonic horns, wings, and tail, but Tornaq’s mind was already no longer his own, enslaved to the succubus’s will. The demon carried him off by magic to parts unknown, and his few remaining years were a blur of misery and torment at the hands of his demonic captor as she interrogated the wizard to learn what he knew of the lost city and the secrets of the Crown of the World; in the end, his violation was total—mental, physical, spiritual, and carnal. It was not until the succubus showed Tornaq the cambion daughter she had begotten through his lustful compulsion that she finally granted him the release of death, and with his dying breath he named the demon-child Katiyana.

Katiyana’s mother, the succubus Croicu, gave her to the cult of Sithhud, and the young half-fiend sylph proved a keen study with an affinity for necromancy and magical compulsions. Sly and duplicitous, with a clever mouth and an easy, mocking laugh, Katiyana was raised in the surety that the world wished her dead as an abomination, that none would or could ever love her but her true family in the cult, who had saved her from the father who abandoned her. Her hope of salvation was in the redemption and return of their forgotten master, the Frozen Lord, who had likewise been betrayed. Like Sithhud, Katiyana would endure and survive, and when Sithhud finally reclaimed his power and became a true demon lord once more, she would become his beloved handmaiden.

Unfortunately Katiyana had also attracted the attention of the Oni of the Five Storms, and was ultimately possessed by one of their witches as she went about her fell plan for bringing the morozko storms to the region.

She died, twice, at the hands of the adventurers. First in her storm tower at the crown of the world, and again as a ghost, beneath the mountains amongst the paths of the dead.

Akinosa, Opiate Addled Scholar

Once, Akinosa was content to roam the Forest of Spirits with his band of aranea followers and his precious f lask of endless sake. A sorcerer with far greater talent than most of his kind, Akinosa has always been fascinated with the arcane, but his desire to learn more has become his undoing. The rumors of dark secrets and forbidden texts hidden beneath the House of Withered Blossoms proved too much for him to ignore, and when news reached him that the Five Storms had escaped their prison, Akinosa led his followers to the pagoda to claim the oni’s knowledge for himself. Unfortunately, Akinosa, a lazy drunkard at the best of times, was unable to defeat Munasukaru’s forces, and his obsession with the wealth of arcana that he still believes is hidden in the House of Withered Blossoms has driven him to carry on his war for the past 60 years. During that time, a stalemate has existed between the aranea and the oni, with neither able to gain the advantage over the other, and Akinosa has added opium to his list of vices.

The endless stalemate has worn on the aranea’s nerves,however, and his days are now long. In his drug- and alcohol-induced torpor, Akinosa is often unaware of what is reality and what is dream. He spends his days scrying on his enemy and making endless demands of his followers for preparations of attack. Of late, Akinosa has spent more time in indulgence than in strategy, and his addiction to opium and endless supply of sake has dulled his senses.

In hybrid form, Akinosa looks like a vast spider with a distended body and multi-jointed legs, topped with a humanoid torso wearing soiled robes. A disturbing cluster of arachnid eyes and mandibles mar his only vaguely human head. Swarms of spiders and insects crawl in and out of the folds in his robes and skin.

His mighty corpulent form was pierced by the blades of our heroes as he wandered in his drug induced delirium. In the end, he was still uncertain if what he saw was real, as the blade Suishen finished his life.

Munasukaru, the Betrayed

Long ago, the ja noi oni Munasukaru wandered the Forest of Spirits, leading a small band of goblinoid followers in hunting and slaughtering the wood’s inhabitants, while avoiding the kami that patrolled the forest looking for her kind to eradicate. Eventually, she learned of other oni in the forest, including the powerful wind yai named Anamurumon who held court in the House of Withered Blossoms. Rather than fight an endless—and Munasukaru suspected, ultimately futile battle against the kami, Munasukaru resolved to find Anamurumon and join forces with him.

Leading her hobgoblin followers to the House of Withered Blossoms, Munasukaru discovered that Anamurumon had more than enough allies and troops of his own, and her own pitiful band was just that. Nevertheless, in exchange for her fealty, Anamurumon made Munasukaru a commander in the Five Storms, though she was the least of his officers.

In the great halls of the oni palace beneath the House of Withered Blossoms, Munasukaru loyally served Anamurumon and the Five Storms. Over time, and always from afar, Munasukaru began to desire her beloved leader. If not love—for such emotions are unknown to the oni—it was lust, or desire, and Munasukaru did everything she could to please Anamurumon.

When the time came to harvest souls to power the kimon, the demon gate that would allow the oni to escape their imprisonment, it was Munasukaru’s hobgoblins who first began the search, whispering to the other goblinoids in the Forest of Spirits of the living gods who needed mortal hands to assist them. Such helpers, they said, would be greatly rewarded when these “gods” turned Minkai into a playground of sin, lust, and wanton destruction.

And when the souls had been harvested and the kimon opened, Anamurumon repaid Munasukaru’s loyalty and devotion by abandoning her and ordering her to remain behind in the House of Withered Blossoms to further his own ends.

The long, lonely years in the company of only lesser beings such as her hobgoblin followers have driven Munasukaru to madness. In her boredom, she has tried to lift her spirits by using her followers and their aranea captives as playthings—both for breeding, and for tortures—but they are never more than a temporary diversion. And so Munasukaru sought a different outlet for madness and anger, a record of her experiments and amusements that became her Penance, an ongoing work of art that reflects the twisted, monstrous mind of its creator.

Finally, in her madness, she tried to reanimate the gate with blood magic. She perished at the hands of the adventurers, in her chambers, at the height of her power and madness.

Night of Frozen Shadows
The story thus far, sessions 8-13

Starting date: Calistril 8, 4715 A.R.
End date: Pharast 28, 4715 A.R.

The journey to Kalsgard

Sand Points North traveled from Brinewall Castle to the southern edges of Avistan, in the Land of the Linnorm Kings. They stopped at a curiosity along the way. An Ulfen longship on top of a hill, with no water for miles in any direction. Stories ranged from the improbable (a giant’s toy having been placed there by the Storm Titan’s mother) to the impossible (a flood, the likes of which has never again been seen by the world). Still, the boat itself was obviously well constructed and of ancient origin, and as such had attracted an eclectic following, a tourist shop, and a Giant named Ur.

Upon the journey they were spied upon by a blood feather raven, a bad omen, they later learned was named Wodes, and ambushed by many many Ulfen warriors bearing a golden armband in the shape of a lion.



Upon arrival in Kalsgard, the heroes wisely left the caravan safely at a secure location, and set about investigating. Early on they found rumors of shadowy figures paying for information about people matching their description. These reports escalated into several forms of mischief including a pickpocket and assassination attempt. Following up on leads about the sword Suishen, the heroes met with Fynn Snaevald, and learned that the sword had been stolen by none other than Asvig Longthews. Coincidentally, Asvig’s sigil was a lion head, similar to the armband on the Ulfen assassins sent after the heroes.

Naturally, the heroes went to Asvig’s to talk with him, and even more naturally, they burned the place to the ground.

Sessions: 8
Experience earned: 1920 to Durok Redshield, Gilchanar, Zaphendrius “Zap” Aladroxan, Stuart Mageson, Daniyor Jal Raxease
Near death experiences: None :(
Enemies defeated: 20 Ulfen Warriors, Asvig Longthews and his wife Helva


Acting on information from Asvig’s, the heroes rushed to a planned Ulfen funeral for Snorri Stone-Eye. They believed a tracker named Ulf Gormundr was going to be burned alive inside Snorri’s ship. On the way they met Uksahkka, a Varki tracker and friend of Ulf’s.


Uksahkka helped the heroes learn to kayak, a peculiar, but stealthy, form of boating. After a scuffle with a monstrous crab, and several attempts by Stuart Mageson to drown, the heroes made it to the funeral ship. While on board, they discovered no sign of Ulf, but they did find Snorri, still animated, despite being dead. On their way out, the heroes were ambushed by ninjas, each of whom bore a strange figuring of a jade raven. In a chaotic fight, the PCs emerged victorious, and Stuart emerged soggy. Naturally, the boat was set ablaze.

Sessions: 9

Experience earned: 2160xp to Durok Redshield, Gilchanar, Zaphendrius “Zap” Aladroxan, Stuart Mageson, Daniyor Jal Raxease
Near death experiences: Daniyor Jal Raxease knocked out, Gilchanar was poisoned and nearly drowned, Stuart Mageson nearly drowned 6 times
Enemies defeated: 4 ninjas, 1 draugr (formerly Snorri Stone-eye) and 1 shark eating crab driven off

Back to Kalsgard

The heroes returned to Kalsgard, only to find their friend Uksahkka had been kidnapped, and the temple of Shelyn where they were supposed to meet under attack by a giant monster made of stone. Stuart Mageson let loose a power cord from the Guitar of Destiny and made it disappear in an eyeblink. After some investigation they found a poisoned dart near where Uksahkka had been hiding out and learned of the connection between the ninjas and the Rimerunner’s guild via Helgarval, a Casissian angel they mistook for a helmet and liberated from Snorri’s funeral ship.


On their way to investigate the Rimerunners, where by investigate I mean break in and rob, they heroes were intercepted by a powerful ninja assassin named Oomoyani, who poisoned Zaphendrius “Zap” Aladroxan and very nearly killed several of the adventurers. Fortunately, the heroes did still manage to obtain information (and Uksahkka) from the Rimerunner’s guild hall.

Acting on information that Thyrie, the High Skald, was not overly friendly with the Rimerunners, nor their leader, the heroes decided to attend the annual Bard’s Tale competition. The heroes won the games handily, easily out-drinking, out-lying, out-puzzling and out-fighting all of the assorted competitors and earning the admiration of Thyrie. More importantly, they did not burn anything down in the process.


Sessions: 10 and 11 (partial)
Experience earned: 4150xp to Durok Redshield, Zaphendrius “Zap” Aladroxan, Daniyor Jal Raxease, Stuart Mageson and Gilchanar all of whom leveled to 5th. Daniyor Jal Raxease and Durok Redshield both spent 200xp on a single hit point reroll
Near death experiences: None. >:(
Enemies defeated: Oomoyani, 4 Rimerunner guards (fled), 1 Huge Earth Elemental, 4 skill challenges and 1 gladiatorial free-for all



With the information provided by Thyrie, the heroes wisely chose to assault Ravenscraeg in stealth. After a bribe of one bear to a Gare Linnorm, they came upon Ravenscraeg from a secret path. The heroes managed to infiltrate the castle without raising the alarm, then fought an increasingly complex set of pitched battles with ninja, raven men, ravens, spellcasters, the undead, and finally Kitmandatsu herself.

Sessions: 11-13
Experience earned: 8,400xp to Durok Redshield, Zaphendrius “Zap” Aladroxan and Stuart Mageson, Gilchanar (who became an NPC afterwards) 3500 to and Daniyor Jal Raxease and 4900 to Ulf “Aud” Gormundr who joined the party (and needs to make a character page). All but Daniyor Jal Raxease reached Level 6, and Durok Redshield spent 250xp to reroll.
Near death experiences: None!
Enemies defeated: 1 ochre jelly, 16 ninjas, 4 tengu ninjas, 8 ulfen thugs, Wodes, 4 executioners hoods, 6 zombies, 3 raven swarms, 1 werebear captain, 1 hellwasp swarm not released, Goti Runecaster (aka Grek Narwhal) and the Oni Kitmandatsu (aka Thorborg Silverskorr)

The end of Ravenscraeg and a message from the King



With Kitmandatsu destroyed, and Ravenscraeg occupied by the heroes of Sand Points North, the heroes have a few days to rest.


Lute Haggersly, the prisoner the heroes freed early in exploration of the castle, returns to Kalsgard to tell the tell of what Thorborg Silverskorr really was. A demon allied with a foreign land. The revelation shocks the citizens of Kalsgard, and Sveinn Blood-Eagle, Thane of the city, immediately orders the cessation of all Rimerunner operations and seizes their guild hall, trading ships and all assets associated with the organization.

A messenger from the High Skald comes to Ravenscraeg asking for the heroes to return to the city at their earliest convenience. The messenger also brings a small troop of wagons and wagon-men to help unload any goods the heroes wish to claim by right of conquest, as well as a chest full of gold and silver, and a personal message from Sveinn Blood-Eagle.

“Greetings mighty adventurers,

Never before have I been so grateful to outsiders. You have the thanks of Kalsgard, and the thanks of its Thane. You are always welcome in this city. With this note you will find the coins and treasure contained in the Rimerunner’s guild hall when it was seized. I believe this belongs rightfully to you.

I am given to understand that you have a caravan and may be seeking to trade in lands north. If you are willing to do business with me, and I believe you will find it lucrative, please speak to Thyrie about expanding trade to the Varki people."

[The message is signed by the king and sealed with his signet (a DC 10 knowledge nobility roll reveals this, a DC 20 linguistics check reveals no evidence of forgery).

The wagon contains a chest with 2,200 gp worth of rare coins and gold bullion. The wagon itself is full of supplies and repair materials suitable for Caravan use. In game mechanic terms consider this 5,000 gp that can be spent to repair, enhance or purchase new non-perishable caravan material.

Finally, a thorough search of the castle reveals the following items:

17 Golden Armbands worth 50gp each.
50 Amethysts worth 30gp each.
1 rough, but very large, diamond, worth 1,200gp.
50 gallons of ale, unspoiled.
Mortar, nails and other building supplies worth 10 build points in kingdom building terms.
Enough meat and bread for 150 days of food for 1 person, though it’s already starting to spoil.]

The "visions" of Snorri Stone-Eye
Summarized ravings of a madman, or a glimpse of the future?

Upon some scrolls found in a chest in the cloakroom of Ravenscraeg, the heroes found some tiny scribbled Skald writing. Zaphendrius “Zap” Aladroxan deciphered the writings, finding a clue to the hiding place of a beneficial magical item, and Snorri Stone-Eyes final vision.


It seems Sorri built Ravenscraeg as a nearly impenetrable sanctuary because he was afraid of something he had forseen. The Mad Reaver claimed that his magical artifical eye gave him the “second sight,” allowing him to peer into both the past and future to see the way things were the way things would be. he predicted that there would come a time when the very gods waged war against each other upon Golarion and the Rough Beast would slip his chains to ravage the world. Stone-Eye claimed that only those who were prepared would be spared the devastation and enjoy the fruits of a world ripe for conquest when the gods had destroyed themselves and the dust had settled. The Mad Reaver, would weather the storm in this safe hold, “the most powerful castle ever built,” from which he would emerge as the strongest power into the North.

Visions of Jade

When the heroes of Sand Points North freed the Amatatsu Seal they were marked scions of the house Amatatsu. More, they were a series of visions, detailed herein.

The PC’s see an army of terrible fiends—with burning skin, glaring eyes, and sharp tusks, wearing strange armor and wielding exotic weapons—emerge in a storm from a vast forest, then descend upon a nation populated by Tian people. This vision is swiftly followed by another: a yong man dressed in royal robes stands over a simple well, a friend at his side. Suddenly, the friend grows nearly three times in size and is sheathed in a frightening suit of jade armor. The jade warrior draws a sword and strikes down his royal friend, then holds the blood sword aloft in triumph. A third vision follows, this time of a young Tian man handing a beautiful sword to a richly dressed Ulfen man in exchange for a bag of gold. Finally, this vision fades, and the PCs see their friend Ameiko Kaijitsu waking from her deep sleep, but she is dressed in the finery of an empress. She rises from sleep, not in a humble Varisian caravan, but from a resting spot within the arms of a jade throne.

These visions pass in a heartbeat, and after they do, they impart knowledge to the PCs’ minds. They know that the land they saw invaded by fiends was Minkai, that the man they saw murdered by the jade warrior was Emperor Shigure of Minkai. They know that Ameiko Kaijitsu‘s true family name is Amatatsu, one of the five royal families of Minkai—indeed, the last surviving royal family. The PCs recognize the young Tian man with the sword as Ameiko’s grandfather, Rokuro Kaijitsu, formerly Amatatsu Tsutoku, selling the family’s legendary sword Suishen to the Ulfen merchant Fynn Snaevald, in the city of Kalsgard to finance his family’s flight and exile. The PCs also know that Suishen is intelligent, and can impart much more knowledge of the Amatatsu family’s legacy if recovered. Further, they know that Ameiko herself is the heir of her line.

The Story Thus Far
Session 2-7 synopsis

Session 2-3

The fate of the Licktoads

Goblin ambush by nickillus

The heroes invaded the Licktoad goblin village, fighting off several waves of combatants armed with fireworks. Eventually they invaded the throne room of Rendwattle Gutwad. Armed also with more powerful explosives, the goblin chief managed to strike down several of the heroes, including Abraxus the Athlete, Luke Moonsong and Daniyor Jal Raxease. Just as all hope seemed lost and Gutwad raised his spear to end the life of Stuart Mageson, fate intervened. As his spear came down, his flailing, and obscenely long, tongue caught the edge of the spear and was ripped open, causing the chief to scream and fall back. Stuart Mageson used the opportunity to heal Luke Moonsong and together they managed to defeat the chief.

The remaining licktoad goblins were either dead, or fled deeper into the marsh, never to trouble Sandpoint again. Sadly, when the dust settled, Abraxus the Athlete was no longer among the living. The heroes took him to the undertaker Kerribal the Reaper, who, alarmingly, agreed to accompany them. In his grief at his own failure to save Abraxus, Luke Moonsong left for Magnimar to follow up on a lead on his long lost sister.

The legacy of Brinewall


Following up on a map discovered in the Licktoad village, the heroes set out to discover more about strange ships the goblins found. It seems the Licktoads acquired their fireworks from an ancient convoy of ships named Kaijitsu Star and_Kaijitsu Blossom_ respectively. These ships bore the name of their friend Ameiko Kaijitsu and this naturally aroused the heroes’ curiosity. The wreckage of the second ship contained more than just memories as corpses of the dead rose up to attack.

Once discovered, the undead were easy to track back to a cave in the cliff walls at the south end of the brinestump marsh. The heroes then faced down the ancient undead remnant of Tssutamu, a Kaijitsu family bodyguard. From his corpse, the heroes acquired the Whispering Shrike and later its secret letter.

Session 3 – 7

A caravan is born

Acting on the request of Ameiko Kaijitsu the heroes purchase supplies for Sandru Vhiski‘s caravan. Somewhat bemused by the request, Sandru tells Zap that he will act as an adviser but the decisions must be the heroes’. The party sets off northeast towards Galduria from Sandpoint. Along the way they encounter a huckster caravan and several bandit ambushes that encourage them to investigate further.

Bandits and death

The heroes tracked down defeated the bandits, and their leader, albeit by the skin of their teeth and with the unexpected help of Milosh and Gilchanar. Milosh, an old friend of Luke’s, had been tracking down the bandits by way of a slave trader, and indeed, the heroes found the bandits were slavers. In fact, one young girl was still alive and in captivity. An Ulfen girl named Kinna Oxgutter, she agreed to come with the caravan as they were traveling north. Gil, however, had been sent south urgently by Shalelu Andosona and Koya Mvashti who had discovered an atrocity in the forest not far from their current position.

The caravan, later named Sand Points North, had made it safely, nonwithstanding a minor encounter with a goblin raiding party, around the Churlwood and to Roderic’s Cove. There Shalelu Andosona and Koya Mvashti had set off south to find the party. Instead, they had found the remnants of a slaughtered village. The villagers hadn’t merely been killed, but actually strung up, their innards and blood used in desecration so foul as to nauseate even the bravest of the heroes. Kerribal the Reaper and Kenneth Whiteoak decided to remain behind to clean up the village and track down the men responsible, one of whom was the bandit “king” Sheo already in custody. Apparently, though, he was only one of an unholy alliance of Lamashtu and Rovagug worshipers. Suitably chilled by the implications, the rest of the heroes let the two stay behind to follow up on these developments. Durok Redshield, the sole remaining adult survivor of the attack, agreed to accompany the heroes as a guard after being pulled from beneath debris by Shalelu Andosona.


Brinewall Legacy

Sand Points North made its way north, following up on a treasure map, they met the Wandering Star Caravan, located the Basalt Monolith and found a treasure chest containing the Frog of Answers before arriving at Brinewall Castle.

The town itself was a ruin, but the graveyard was surprisingly well maintained. The heroes discovered this was in part due to the ministrations of an Azata priestess of Desna named Spivey. The priestess told them of a secret treasure buried by an old gnomish explorer that might help them in their quest.

The heroes used the secret entrance into the dungeon, and managed to ambush the ogre jailer. From the jail, they rescued Kelda Oxgutter and made it look as though Troglodytes fought with the Ogre Jailer. From there, the heroes encountered a half-fiend Decapus who lured Stuart Mageson to a near death experience in the temple of Pharasma. Though taken by surprise, the heroes managed to slay the beast, and found vital clues to the mystery of Brinewall, though Milosh was poisoned with a supernatural disease that incapacitated him for several weeks.

Liberating Brinewall


Though confused somewhat by the apparent death of the monstrous Decapus the inhabitants of Brinwall worshiped, the PC’s deception proved fruitful, and the denizens sent out search parties looking for, apparently, the brother of the Ogre jailer. Zaphendrius “Zap” Aladroxan came up with a plan to ambush the searchers, and it worked. It also put the PCs into contact with a harpy named Zaoibe, who offered them an intriguing proposition. Help her defeat her ex-lover, the keeper of Brinewall, the Yambushi Tengu named Kikonu.

Zaiobe’s ambush proved effective, and, unsurprisingly, she turned on the heroes at the last minute, once she was sure Kikonu had been struck down. The heroes defeated her as well, though not without cost. Zaphendrius “Zap” Aladroxan was shot! After that, it was merely a matter of mopping up some of the remaining inhabitants of the castle, including a priest of the demon god infesting the Decapus they fought previously.

From there, the heroes made their way below the castle, and unlocked the secrets of Brinewall Castle. In the third vault, they found numerous treasures seemingly custom made for them, as if fate itself had conspired to bring them to this place. But more importantly, they discovered the Warding Box and its contents, the Amatatsu Seal and all of its legacy was revealed to them in a vision.

Zap's Notes from Session 5

Killed Shio, Keena and their compatriots. Took Kendra to the authorities at the city I can’t remember the name of.

At the raised village we found a cloak pin with the symbols of rovagug and lamashtu on it.
Shio had Rovagug tatoos
Found bits of exotic metal from a falchion

Kendra told us about Matilda a half ogre sent north to work with some compatriot of Shio to the north.
We heard about a lodestone in the mountains
We investigated it.

Licking the Licktoads, Part One

Because of a bug in Obsidian Portal, the text from this log has been lost. I will try to fill it in later but meanwhile wanted to keep the statistics.

Attendees: Abraxus the Athlete, Daniyor Jal Raxease, Kenneth Whiteoak, Luke Moonsong, Stuart Mageson, Zaphendrius “Zap” Aladroxan
Experience (each): 655
Experience (individual): 135 to Abraxus the Athlete for his Individual Athleticism quest and 135 to Zaphendrius “Zap” Aladroxan for his Necrotic Knife quest
Dead or Fled: 3 ambush goblins, faceless stalker, wrathspawn, 6 goblins scouts, 1 giant snake, 6 goblin villagers
Near death experiences: Stuart
Quests complete: Rescue Walthus (revealed), The Soggy River Monster (revealed)

We Be Goblin Monkeys
Goblin assassins and leapin' lizards

Abadius 1, 4715 AR, Sandpoint

Ameiko Kaijitsu and Sandru Vhiski travel to Magnimar in order for Ameiko to obtain liquor supplies for the coming year. Shalelu Andosona meanwhile is investigating reports of increased goblin activity along the Lost Coast Road. Kenneth Whiteoak and Abraxus the Athlete are asked to watch the Rusty Dragon, and keep a sharp eye on Ameiko’s new cook, whom she suspects of stealing.

The party decides to celebrate Zaphendrius “Zap” Aladroxan‘s birthday, with Ameiko’s blessing, at the Rusty Dragon. Meanwhile, Daniyor Jal Raxease learns that there has been some trouble with goblins along the lost coast road. Specially she learned from a local at the Pixie’s Kitten, that the Licktoad tribe of goblins have obtained fireworks, and they’re using them to attack merchant caravans. Three days earlier, some adventurers came into town after the goblin bounty and went looking for them, but haven’t been heard from since.

The birthday celebration came to an abrupt end, with the high-pitched shrieks of Frank, a local cobbler, running down the stairs being attacked by lizards. The party later learned that some goblins who had snuck into town looking for Shalelu Andosona, to collect a bounty on her head, had set loose the lizards from Shalelu’s private collection. Still more lizards dropped out of the rafters onto the PCs and chaos ensued for several rounds ending with 3 dead lizards, and 5 recaptured, primarily by Abraxus and Daniyor.

Upon investigation, the party discovered the body of the suspicious cook, who had his throat slit by a goblin kukri blade. When they were searching his body, they found a faded green tattoo of a scorpion on his chest. Luke Moonsong recognized this as a slaver’s guild tattoo for the Jade Scorpions, the very same slaver scum who kidnapped his sister!

Zap saw the bloody goblin boot print on the window sill, and just as Stuart turned to sound the alarm, 3 goblin assassins appeared. In the ensuing fight, Stuart was gutted and dropped to the ground (twice). Meanwhile, Abraxus clubbed one goblin to death, Dani fell down a trapdoor only to return and get the killing blow on another goblin after Kenneth slit the throat of the goblin harassing both of them.

After the fight, Zap pointed out that these goblins were Monkey Goblins, a particularly nasty breed from a nearby tropical island, who are usually in league with or even members of, the Red Mantis assassin’s guild. On the goblin’s corpses, they found a wanted poster which Zap translated. On one side was a crude drawing of Shalelu with a bounty out for her death (and only her death) signed by some kind of goblin chief (the linguistics skill only gets you so far). On the back was an even cruder drawing of Kenneth, and a bounty for him alive and delivered to the Jade Scorpions. The drawing of Kenneth was more recent than the one of Shalelu.

Attendees: Abraxus the Athlete, Daniyor Jal Raxease, Kenneth Whiteoak, Luke Moonsong, Stuart Mageson, Zaphendrius “Zap” Aladroxan
Experience (each): 200
RIP: The cook, 3 monkey goblins, 3 lizards
Near death experiences: Stuart (twice)
Quests complete: None, but 3 goblin ears worth 30gp were obtained.


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